Finishes: Colors & Stains
The question of the financial viability of single-player AAA games was raised following the closure of Visceral Games by Electronic 🤑 Arts (EA) in October 2024. Visceral had been a studio that established itself on a strong narrative single-player focus with 🤑 Dead Space, and had been working on a single-player, linear narrative Star Wars game at the time of the closure; 🤑 EA announced following this that they would be taking the game in a different direction, specifically "a broader experience that 🤑 allows for more variety and player agency".[6] Many commentators felt that EA made the change as they did not have 🤑 confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular Star Wars 🤑 franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player 🤑 games (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer 🤑 a games-as-a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player model for 🤑 AAA was waning.[7][8][9][10] Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged 🤑 that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player 🤑 triple-A game at EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda 🤑 Carter to launch a Public Safety Announcement to save single-player gaming.[12]
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See also [ 🤑 edit ]