Finishes: Colors & Stains
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The 🛡 engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision 🛡 studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon 🛡 Studios, and Raven Software.[1][2][3]
IW 2.0 to IW 3.0 [ edit ]
IW 6.0 to IW 7.0 [ edit ]
Call of Duty: 🛡 Modern Warfare II (2024) was developed on a highly upgraded version of the engine first used in 2024's Modern Warfare.[31][32][33] 🛡 Dubbed IW 9.0,[34] the engine was co-developed by Infinity Ward, Treyarch, and Sledgehammer Games, and was planned to be used 🛡 in future installments of the series in a unified effort to ensure that every studio was working with the same 🛡 tools,[35][36][37] allowing them to create a single cross-game launcher, known as Call of Duty HQ.[38] Call of Duty: Modern Warfare 🛡 III (2024) was also planned to use this engine and be integrated into the Call of Duty HQ launcher.[39]
Call of 🛡 Duty: Advanced Warfare featured Sledgehammer Games' in-house custom engine with only a few lines of legacy code remaining from the 🛡 IW engine.[40] Majority of the engine in Advanced Warfare had been built from the ground up.[41][42] Sledgehammer Games incorporated brand 🛡 new animation, physics, rendering, lighting, motion capture and facial animation systems.[43][44][45] The developers reworked the audio engine which had also 🛡 been built from the ground up.[46] According to Sledgehammer Games audio director Don Veca, the team was able to incorporate 🛡 an audio intelligence system to the game.[47][48][49]