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The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to 🏵 be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] 🏵 and Space Invaders (1978).

Although most modern games incorporate a single-player element either as the core or as one of several 🏵 game modes, single-player gaming is currently viewed by the video game industry as peripheral to the future of gaming, with 🏵 Electronic Arts vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as 🏵 a single-player experience.[5]

A few years later in 2024, EA was reported to have revived interest in single-player games, following the 🏵 successful launch of Star Wars Jedi: Fallen Order in 2024. The company still planned on releasing live service games with 🏵 multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as a remake of the 🏵 Dead Space franchise.[13] Around the same time, head of Xbox Game Studios Phil Spencer said that they still see a 🏵 place for narrative-driven single-player games even though the financial drivers of the market tended to be live service games. Spencer 🏵 said that developing such games with AAA-scale budgets can be risky, but with availability of services like cloud gaming and 🏵 subscription services, they can gauge audience reaction to these games early on and reduce the risk involved before releases.[14]

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